Raiding and Loot Drama
Tuesday, December 11th, 2007Admittedly I am not as well-versed in raiding in MMO’s as some people are. My raiding experiences start with running Karazhan in World of Warcraft and not with the epic 40-man raids such as Molten Core or the Temple of Ahn’Qiraj. I never had the joy of getting my dungeon set 0 or getting to roll on Onyxia’s head while it was still relevant to endgame content. So when I start handling the administrative details of leading a raiding team into Karazhan it shouldn’t be a big surprise that my mind is completely boggled at how normal, fun-loving people are turned into brutal loot monsters when a boss is defeated.
People complain about how much time we take distributing loot, how the fact that HordeSlayerMacDaddy shouldn’t have received the some epic-quality shield because so-and-so needs it more. Instead of bringing up discussion during loot distribution, they talk behind the raid leaders’ backs and complain and cause dissent. Or they hop guilds thinking the grass is greener on the other side. It happens to the best of guilds, but it was a shock to me to learn that raiding turns people into loot monsters.
People really take these kind of games too seriously and I see why and how people can get burned out quickly on raiding. The prospect of improving your character and seeing new content is wonderful, but dealing with the stress and drama of coordinating 10, 25, or 40 people to all work toward a common goal is a daunting task that can drive a person insane.
Some guilds try to solve these problems by implementing DKP–Dragon Kill Points. An individual player accrues points (as determined by the raid leader) for attending certain fights, showing up on time, and so forth. These points can be used as a currency to bid on items that drop. So if the Samophlange of Doom you have been drooling over drops off a dragon you can bid your points like an auction to make sure you get the item. The plus side is that those who work hardest in the raid get rewarded quicker, and those who show up randomly for a few fights don’t get to “steal” someone’s epics.
There are variations on this, and they all have their upsides and downsides. Being in a guild that is a casual raiding guild at best where there are no attendance requirements, DKP isn’t something that makes the most amount of sense. Our groups are fluid, and if we wish to improve the guild as a whole we need to be able to gear up everyone. So we basically use Blizzard’s built-in “need before greed” system.
It boils down to this: If you participate in a boss fight and he drops loot that you can use for your character (not an alt, mind you) then you can roll for it if you need it. If no one needs it, then you can roll for greed if you want the item for an offset or for an alt (if it is Bind on Equip). If still no one wants it, the loot is assigned to an Enchanter for disenchanting and the mats go to the guild bank. Before ANY loot is assigned or disenchanted, we open up the distribution to discussion, to make sure everyone is satisfied with the results.
Even with that approach there is still drama, and it gets very frustrating. We have people who won’t speak up before the loot is assigned, but they talk behind the leaders’ backs about how unfair the loot assignment was or how poorly the raid leader or loot master performed their duties. Stuff like that has had us make things even more structured by relying on a “guild approved” loot guide (from http://www.wow-loot.com) to determine which classes are the best fit for a piece of gear.
People need to realize that acting petty and getting upset over gear in this game just causes the raid leaders to not want to organize raids anymore. It does not solve anything to get upset over this sort of thing. If you can’t be constructive in your comments and actions, then sit down and shut up. I mean, World of Warcraft (or any MMO for that matter) is just a game and if you start getting pissed off over a piece of gear you didn’t get, you need to step back and analyze your priorities. Pixels on a screen do not equate to happiness.
