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	<title>Comments on: Raiding and Loot Drama</title>
	<atom:link href="http://slaggle.com/2007/12/11/raiding-and-loot-drama/feed/" rel="self" type="application/rss+xml" />
	<link>http://slaggle.com/2007/12/11/raiding-and-loot-drama/</link>
	<description>all the slaggle you can handle</description>
	<pubDate>Thu, 28 Aug 2008 19:35:26 +0000</pubDate>
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		<title>By: BJ</title>
		<link>http://slaggle.com/2007/12/11/raiding-and-loot-drama/#comment-806</link>
		<dc:creator>BJ</dc:creator>
		<pubDate>Wed, 12 Dec 2007 18:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://slaggle.com/2007/12/11/raiding-and-loot-drama/#comment-806</guid>
		<description>This was my experience in DAoC.  We would always use need before greed for loot distribution.  The problem with DAoC being that a substantial part of one of the expansion packs necessitated HUGE raiding parties.  More than 40.  The biggest one I led surpased 100 and took over 12 hours from beginning to end, Probably only about 60 were actually at their keyboards at any given time.

On the flipside PVE was balanced oddly and we were able to game the system so we'd do things like taking out one of the dragons with less than 10 people (this usually required over 80 people).  I could solo with a healing/buffbot creatures that would normally take a full group or more.

Oh and I had a cloudsong.  In fact I solo'd the mob that drops it.  (look up you stole my cloudsong on ytmnd or you tube).

Ultimately raiding is why I quit.  If I could guarantee the best equipment and competitive PVP with 4 people I'd prolly look into playing an MMO again, but coordinating so many people to remain competitive just isn't that fun.</description>
		<content:encoded><![CDATA[<p>This was my experience in DAoC.  We would always use need before greed for loot distribution.  The problem with DAoC being that a substantial part of one of the expansion packs necessitated HUGE raiding parties.  More than 40.  The biggest one I led surpased 100 and took over 12 hours from beginning to end, Probably only about 60 were actually at their keyboards at any given time.</p>
<p>On the flipside PVE was balanced oddly and we were able to game the system so we&#8217;d do things like taking out one of the dragons with less than 10 people (this usually required over 80 people).  I could solo with a healing/buffbot creatures that would normally take a full group or more.</p>
<p>Oh and I had a cloudsong.  In fact I solo&#8217;d the mob that drops it.  (look up you stole my cloudsong on ytmnd or you tube).</p>
<p>Ultimately raiding is why I quit.  If I could guarantee the best equipment and competitive PVP with 4 people I&#8217;d prolly look into playing an MMO again, but coordinating so many people to remain competitive just isn&#8217;t that fun.</p>
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